What is ProDG for Nintendo GameCube?
ProDG for Nintendo GameCube provides a suite of development tools for the latest generation of Nintendo console. Using ProDG for Nintendo GameCube developers can develop games under the familiar Windows operating system and upload the results to the Nintendo GameCube for running and debugging.
The product consists of build tools (assembler, C/C++ compiler based on GNU GCC v2.95.3, linker), and a fast and dedicated source-level debugger.
What does it include?
ProDG for Nintendo GameCube includes the following main features:
ProDG Debugger for Nintendo GameCube
ProDG Build Tools for Nintendo GameCube
ProDG Target Manager for Nintendo GameCube
It also includes the following optional integration with Microsoft's Visual Studio IDE:
ProDG for Nintendo GameCube Visual Studio integration
ProDG Debugger for Nintendo GameCube
The new stand-alone debugger includes the following main features:
Create as many different debugger window types as you like to display CPU registers (in various bit configurations), memory, disassembly, source, local variables, watch points, etc.
TTY pane to display printf streams.
Source level debugging provides unlimited software breakpoints, single-step, step-over, run to cursor, etc., directly in your source code. Source code search paths allow source level debugging of anything you have source code for, regardless of who built it.
Uses the industry standard ELF file format with DWARF debug information.
Fast update and display of target information.
Configurable debugger windows layout can be saved and restored.
It will continually be developed to match game developers' needs. Updates with additional functionality will be regularly posted to our web site in response to user requests.
ProDG Build Tools for Nintendo GameCube
A Win32 port of the GNU PowerPC 750 compiler
SN Systems compiler driver, assembler and linker
Optional integration with Microsoft Visual Studio
ProDG Target Manager for Nintendo GameCube
Connect multiple applications to the target via the same interface
Connect to targets on remote PCs
Load and run ELF files and view TTY output from the target
ProDG for Nintendo GameCube Visual Studio integration
The integration includes a set of Nintendo GameCube AppWizards to help you build executables and libraries which can then be debugged as they run on the Nintendo GameCube development hardware.
A toolbar button enables the ProDG Debugger to be called directly from Microsoft Visual Studio 6.0, allowing the developer to download and start debugging a module while still inside the Visual Studio integrated development environment.
The Visual Studio integration has the following main features:
Builds your project using SN's compiler driver and linker.
Outputs compiler and linker errors/warnings in Visual Studio format so that double-clicking on a build error in the output window opens the source file on the appropriate line in the Visual Studio editor
Enables the ProDG debugger to be called directly from Visual Studio to debug the current project
Imports and exports Visual Studio breakpoints at the start/end of a debug session in the ProDG debugger
Ability to open source shown in the debugger source pane, in the Visual Studio Editor to enable source file editing
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